Wednesday, 29 January 2014

Forza 5 Review

The time has come for my last game review of the launch games and yes it is another racing game. As in the last review I did with Need For Speed: Rivals which didn't get the best of reviews I look to a driving game that I have to say I don't mind. Forza is a racing social triumph, you don't have to be a hardcore racer to enjoy the Forza series. Well at least 3,4 and Horizon. Cat & Mouse, soccer/football with the igo cars and forgot the other car that you use, but they was used in Top Gear (BBC show) , Tag just to name a few. Forza: Horizon is for me by far the best as I am not a racing fanatic, and suck.

One thing of Forza is that a lot of people like is for the creativity it brings with the custom vinyl's that people make, and the length that they go to. I have spoken to a few people that create them and sometimes it takes them up to three weeks or even longer and the results are wow. This is down to its editor mode and it is a bit like the emblem editor on Call Of Duty: Black Ops but on steroids. On Black OpsI think it is like 12 layers per image or emblem but on Forza 4 at least it is one thousands layers per image and you can make loads of images and combine them together, and some of them are just breathe taking pieces of art.

These take such a long to do and look so good
The Review 

The Forza series has always been a tip top racing game that has taken fans away from the likes of Gran Turismo and the saviour for them likes Asphalt racing series and the Forza series has just keeps getting better and better with advanced driving physics and better understanding of the game engines that the developers can push further than ever before. One thing I like about the Xbox One controller is the force feedback on the trigger that help with traction you think, am I over-accelerating or not.

In the game's career mode you will find your self facing AI-controlled drivers like the other games but the AI is a lot more smarter. Sometimes you will race you're friends that have played the game and you will race their "drivatar." The AI is supposed to mimic their driving ability on what you do on the game, so if you're a clumsy driver your drivatar will be clumsy and smash into other drivers or things so will their AI, this sounds cleaver and the concept of it is, but it isn't. I have played with friends online and they aren't dirty players, they just want to get to the finish line as quickly as possible and cleanly, but the drivatar is very dirty, and when I'm playing it feels like I'm playing in a lobby of thugs that like to ram me off the road or clip the back of my car forcing me to spin and looking the opposite way. I don't think the developer wanted this but this is what happens and it really puts a damper on the career mode. When you get used to it and maybe a few controllers, a new console, new TV maybe a new disk because the other one is now in two pieces, then it becomes a bit more bearable, but the thing is that it just makes you drive aggressive as well, and it ends up that you do less racing and more bashing.

As much as the AI does my head in, it does make the game more challenging. As I'm of the weaker and noober drivers I did have automatic braking and turning enabled and is also its default settings. Even with all these on it still made it tricky for me. Like all games that you are not good at for never playing you start from the weak end and work your way up and now I do race without most of these settings off, I have the race line on for corners only, but I have a long way to go.

The game does not have as many cars as previous Forza a titles but for me it all comes down to DLC. Away from the career mode you can race against real humans instead of that crappy AI that maybe the was done by people that was in a third word sweatshop with no education that haunts up in the career mode.

Online is organised into different sections for the class of the cars like a,b,c and more for sports cars on many others, it is a good idea but when you have options it give people options to choose... And choosing isn't always good. Choosing can get you your class that you prefer but the class that you want might be not what the other plays want so getting into games might be a little tricky. The developer have tried to combat this and have added a "beginner" playlist that sits on the first page and you will see every time you go on the mutiplayer menu. I have found trying to play online is a big problem and with this being a Xbox One Exclusive is that not a lot of people have this console and I have trouble getting into games. You can get a private game going but that means using the Xbox annoying party features, luckily and hopefully Microsoft will sort this out in its up coming patch that is due out soon.

The most annoying part of the game is all this in-game purchase, which it does remind you a lot. XP Boosts for career mode, and this is on top of the VIP membership if you buy that. For a game that cost £55-£60 and if you buy the VIP pass, adding this in that constantly reminds you really makes the game feel cheap and it is also annoying, I also feel that the developer is just playing dirty. If this was a free to play game then yes understandable, but it isn't. This is just something that I used to see on Facebook games. In older Forza games you used to get cars sometimes or extra money for levelling but you get credits, that you can double by buying for an additional fee.

Away from the problems the game runs smoothly and has a fantastic frame rate, but when you cross the finish line and the AI takes over and you are waiting for the other players to finish the frame rate does drop and I looks like by half.

The Autovista mode lets you walk around the car and view the interior, but you can't look under the bonnet. Photo mode is where you can paint and customise, and fine tune your car. The system has change for getting your design out their has changed it still looks fantastic and solid.


It looks brilliant, it drives brilliant which are the two main factors here but it just isn't a good game. Dirty money tactics used by the developer for you to purchase something that you don't need is annoying and makes the game feel cheap. The biggest thing is all the game is here but it just is hidden or not don't to a satisfactory. All the good stuff that has been created can just be out weighed buy its flaws such as a useless AI dravatars and the mutiplayer hoppes, all in all this game is a utter disappointment unless you have a few friends to play on.

rating 7.5

Tuesday, 28 January 2014

Blog update Forza: 5

I'm pleased say that my Forza Review will be done within 48 hours, I'm hoping for tonight as in 29th Jan or early tomorrow morning is the best time as I finish work at 9pm. I have started to write the review now and half way through it, but I will need to edit it the best I can and add pictures and videos. The thing with the Xbox One is that I don't know much about how to use it fully so trying to use screenshots and videos might not be on my review,  one of the minor reasons is because I don't have my kinect set up, but I think the consoles store all of the screenshots or videos and is a case of looking. If I have any and have the time I will put it on my review if not I will do what I have done in the past, Google images or Youtube for gameplay, but soon I will be using all my game footages and screenshots like I have done in my Killzone and Ryse Reviews. It will just take time for me to learn to use the consoles. I have not played a lot on them just what I need to do and the rest of my time I have been on my pc.

In The News

In case some of you haven't heard the news about the beta sign ups for Titanfall, it is that they have not opened registrations for beta sign up yet, even though they have announced the beta test date any site that says it is for sign up is fake and could be a scam. News source is from IGN and Twitter

Monday, 27 January 2014

Need For Speed: Rivals

Racing/Car games games have never really appealed to me, from the like of Gran Turismo, Forza. The only racing game that I like is Forza Horizon, well that is if you want to call it racing, it is more for the casual and cruising kind of racing if you know what I mean. You just have no worries and not to care, and it is easy, like really easy, once you have smashed through all the advertisements signs you get free upgrades... where is the fun in that getting everything for free.

Back to the point of Need For Speed. The game has never been a game that I would go out and buy. I did like Need For Speed: Underground and Underground two but come on the ending just sucked on two but still a good game. The was the only games that I played from the NFS franchise. Now I am back on NFS with Rivals on Xbox One.


Well for a first it looks just stunning, it is not just the cars but the environment. For me with car games that it is hard to get cars to look much more better than what they are. Well maybe if you go with the 4k TV's that are out and I don't think a car game that is 4k is out yet. It is more the road, the grass, trees fire and weather, it is physics that make the game more stunning, pushing the CPU (brain of a pc) and GPU  (brain of a graphics card) to make it process the physics something that older consoles like the PS3 and Xbox 360 couldn't. It isn't something that is new as it has been happening on pc for years as they have the hardware to do that.

In NFS: Rivals you can choose to be a Cop Or Racer and as a racer you can have loads of fun but it also comes with frustration as when you get a good wanted level it is hard to get them off an less you are really experienced and that is without online players coming to intervene and get you as well. The bot cops as I like to call them are like real players in most ways so the AI is so much better than the good old days. They will used multiple of tricks and traps to get you. From road blocks to spikes in the road to even EMP on you to stop you and they have much more punishment to dish out.
Redview County map

In some ways the game reminds me Forza Horizon online. You can just drive around Redview County and take in the sights just like on Forza Horizon even ride with players or even challenge them. Even though their might not be players around their are bots again like Forza Horizon. The magic happens when the sun is rising or setting and when the weather hits just make the game worth playing, whether it means borrowing it from a friend or rental service or buying it because you love racing games or even just like NFS.

In total the are 7 other players that are in the same online game you are and when one challenges you, it is a dash to a random finish point, whether you win or lose when you get to the end of your race a present might be given to you, when I mean a present I mean the police, they might end up chasing you and might end up being a online player. It does get worse from a race to a pursuit, they will come out of nowhere, flashing lights, sirens that get annoying and loud, roadblocks and spike traps come from nowhere, a police helicopter comes, tries and blinds you with its spot light and if your really unlucky a storm might break out and it will restrict your view making it harder.

It don't end their you get points for smashing thinks destroying police cars, just being a bad ass will get your police rating up and even get you more points. If you manage to lose them which get annoying as so many police just seem to find you.

Playing police isn't as fun but more of a satisfying feeling, when you nail the crap out of a racer you just feel like a smug idiot putting on a leather jacket with a grin, best way is think about it is, think of John Travolta in Greece. yes that type of feeling.

But it don't all seem good, I feel as the racers have an advantage as they can upgrade their vehicles the cops can't and it just takes the fun out of it, and you just get left behind most of the time an less you are a really experienced racer. NFS: Rivals for me is a game that has not real purpose, theirs no story, if their was I didn't see it. It is a game where you don't want to get involved with if you are short on time or if you want to mess around with friends.

Need For Speed App

NFS app yes their is an app for the game and it is very useful and can help you, or you can help your friends even other players. Cops included. You can help the racer if they are being chased by the police by adding power ups that you get only using the NFS app, and you have to level up using the app, you can't just uses what they give you. The first one is nitrous boost, if you or you partner or online person you want to help has run out of nitrous you can just refill it but you will then have a short cool-down on it. Their are other I think on is to repair their car, in total their is 4 that will help you assist, their are all so power ups if you are in helping the police, think one of them power ups is EMP these are just to help you capture the racer. You can also set way points to races, garages or your HQ's and even give the driver missions that is if he desides to do them, all helps you level on you NFS app. You will need a Origin account to sign in and linked your Xbox account account, I'm sure of it.


NFS: Rivals is quite boring really, it is good for the scenery, messing around with friend but hardly anything to a racing game. The cops are at a disadvantage with cars as they can't be made faster with modifications and just get wasted miles behind, the unlocking system is woeful. The apps is a good idea adding a better experience to you and the other player your helping out, and I can say that it will be used in most games to come.

Rating 7.6

Monday, 20 January 2014

Blog Up Date, Battlefield 4 Xbox One vs PS4

Hi all,

After doing my Killzone review which I hope you all like and enjoy, I am moving slowly onwards on my other reviews. They are Forza 5 and Need For Speed Rivals and aiming to have at least one done by the end of the week, hopefully two. I am happy to announce that I will be getting Halo: Spartan Assault and I will be reviewing it after Forza 5 and Need For Speed Rivals. Even though all my reviews will be officially be done for a month or two I will not be stopping their. I am currently working on a project that I will hopefully be announcing in May, I will looking into getting more ideas on my next project which will be short film using the Make A Zombie Movie Kit. What will this have to do with games? It will be using software that is used to make games, whilst I will be keeping the movie short, hopefully funny and with special effects.

After that it is another line up of reviews which include; Watch Dogs (not sure on what platform, maybe pc), Drive Club (PS4 Exclusive), TitanFall (Xbox One Exclusive) and I'm looking for ideas to do something with the new World Of Warcraft Expansion Warlords Of Draenor, It might be gameplay footage with me and friends messing around and me being a noob as I'm awful at the game.

Wednesday, 15 January 2014



Killzone is a franchise that has been going for some time, and is a PlayStation exclusive. From starting on the PlayStation 2 it has been on the PlayStation portable (psp),  PlayStation 3, PlayStation Vita and now the PlayStation 4. The franchise is developed by Guerrilla Games and they have been developing it ever since.

Killzone (2004, PS2) is set in an era of space colonization. The Helghast Empire has just sorted itself out from its defeat in the first Helghan War. They ended up launching an attack on the Outer Interplanetary Strategic Alliance (ISA) colony planet called Vekta. Vekta's Strategic defence (S.D) failed during Helghast assault, making it easy for the Helghast to land their troops. Captain Jan Templar, the main protagonist, and his squad are called back to the base to be reassigned to be sent out to find ISA operative Hakha and his possession.

Next is Killzone: Liberation (PSP 2006). It is set 2 months after the events in the first Killzone, after the Helghast got their ass kicked in the last game, the war did not ended their. The Helghast still control a large portion of the planet Vekta, even though the ISA are fighting back they are still losing. A Helghast general called Armin Metrac that was employed by the Helghast Emperor Scolar Visari to get the job done as brutally as he can to take control over Vekta. You return as Jan Templar to capture hostages captured by Metrac while the ISA fight for liberty.

Killzone 2 (PS3 2009) Killzone 2 follows the story from Killzone 1 & Liberation (PSP). (this was the first Killzone I played) This time you are on Helghan. Two years after the Helghast invaded Vekta. The ISA decided to launch a attack on Helghast's own planet of Helghan, with the goal of capturing the Helghast leader Scolar Visari and stop the war, that is what they thought but they was wrong.

Killzone 3 (PS3 2011) this was the first in the series to feature the PlayStation Move and use 3D features. Killzone 3 follows straight on from Killzone 2, now the leader Scolar Visari is now out of the picture and yet the war is no where near over. The helghast forces mounted an all out counter attack that ended up with a retreat of the ISA from the planet of Helghan. The planet of Helghan then got nuked.

Killzone: Mercenary (PS Vita 2013) The game is simple and supposed to be on of the best games for the Vita with its own online muti-player. For the campaign you are a mercenary and you fight for which ever sides hires you the ISA or for the Helghast.

Killzone: Shadow Fall (PS4 2013) the first for the new console and also a launch game. Its a new game altogether, a new world, new characters and a new hero. The game is set 30 year after Killzone 3 and both Helghans and Vektans live together, there are parts of the city that is divided by walls that are heavily guarded and their is still tensions that are still their between the two sides.

Killzone: Shadow Fall is a game that I wasn't planning on getting at launch, it was more like a maybe or a future buy and nothing more. The game that I wanted was DriveClub but got delayed till April of this year (2014).

The Review

Killzone is a game that has struggled to make an impression on the first person shooter genre. Killzone: Shadow Fall always looked fantastic since the showing at E3. The Helghast being having the most memorable villains, but it has never matched exclusives such as Halo, Gears Of War or even Call of Duty. Killzone: Shadow Fall has now got the spotlight as it is a launch title and for me, it looked like one of the best launch title for the PS4. Knack seems a bit like a Crash Bandicoot without the flair or and lacks and way of speaking to you and saying buy me. The question about this Killzone is, what does this game offer? Does this game use any of the console and controller features? Does this game feel and look like a next gen game?

The Story In A Nut Shell
As said in the intro Shadow Fall takes place 30 years after Killzone 3, Helghast planet Helghan has been nuked, and making it inhabitable so half of the people that was left ended up moving to Vekta. Like many sites have said the feeling is like the Berlin Wall but on a global scale. The Helghast on one side and the rest the vektans on the other, so you kind of know what is going to happen, you could even put your mortgage or what ever you cherish up for a bet and not lose. Before hell breaks lose your character is drafted in as a prisoner exchange and put straight back in action to try and prevent the war on the same planet getting worse.
Bomb scene
This Killzone is so different to the others you will have to use stealth and tatics, to help you progress in the game and also it kind of make you think more tactical as well. You will get an electric flying companion called Owl that will help you. He really can help you in tricky situations if you know how to. OWL can be used for a zip wire, to you can go over gaps to a lower level or across to the same level... just, it can set off a EMP to disable you enemies shields or amour. You can set send in the Owl to attack, I used it to ambush the enemy as well as a distraction for them if they was in cover. The OWL can also create a shield for you if you need to but is something I rarely used as their was plenty of cover. Unlike Riley (the dog) in Call Of Duty: Ghost, the Owl can get shot and then it has to return to to be recharged, but you can use it again when its health has regenerated the OWL and is also with you throughout most of the game.

When you find an audio log it will play through the controllers speaker whilst you are continuing through the campaign it might crap you up at first when you hear it but it does add more to the campaign.

My biggest problem with the campaign is that it just fizzles a bit. The lack of guns and creativity hits and does disappoint towards the end of the campaign.

The Looks
A stunning fly through

Killzone is just gorgeous. The first thing that you will take in about the game is the design, how it looks, how the look make you feel. From the environment to the weather and even particles it all just looks awesome and something that you will never forget.

Vekta just looks more believable than any other game in a long time. This is more than a start to show what the next gen is capable of. It just flows so well it will have you mouthwatering for more.

Not Everything Is Perfect

A much as the game looks good, feels good and it does uses as much of the PS4 and the controller their are a few things that I noticed. At the start of the campaign the character you play later on at this stage is only a child and has a lower high on where he can see, As I was walking as the child I didn't see many refection of myself in panels of glass, the biggest part that I studied for awhile was in this reception area. their is a reception desk that is to big to see over maybe I can see the top of the office chair but across from that reception desk is a vending machine, and if you look at the vending machine you can clearly see over the desk as if you was an adult.
Child's view of reception desk, all I did was turn around and look at the vending machine

Looking into the vending machine at same child's view

Another further on in the campaign when you get sent undercover as a refugee and it is raining, not one splash of rain hit anyone and nothing in that bit looked wet or as if it weren't raining. It is only in parts as when I carried on through the campaign and there was rain, there was puddles and objects that had wet patches

These are minor things that don't affect the way the game is played but for me with the new gen of graphics and with more advanced game engines these for me are basics that shouldn't have been missed out.

A thing that did affect the game was the pick ups. Many of times I wanted to pick up a gun or mainly adrenaline and it would fall through an object (or static mesh) most cases they can still be picked up but some times they couldn't and it mainly for me was the adrenaline and I did die a few times because of it.

The Verdict

Killzone is one of a few games that you can call "polished". The game brings beautiful views and stunning visuals. It does have a decent storyline but could have been better if it weren't a launch title. I would recommend it to people that has a PS4 from the launch, as I don't think their are any decent games out their, an i'm excluding muti-platforms. It just makes me think what this new gen of games will bring and also what will will the next Killzone bring.


Online gaming is now a massive and if not the main part of gaming nowadays. A lot of people buy these games for the online, and never touch the campaign. Killzone takes its visual campaign characteristics into the mutiplayer. The mutiplayer mode really can be fun, but it just lacks game modes, weapons, and attachments. Even though it is fun to play online, it just doesn't capture the likes of Call Of Duty, Halo, Gears Of War, Battlefield to name a few. It really has 2 modes to play as the rest people just don't play them. 24 TDM or 24 Warzone.

Warzone is just pure fun with several game type mash into one game. These are doled out periodically during the match, and you never know what might be coming up next. One moment, you'll be fighting to defend multiple control points, and the next you'll have to plant explosive charges on key targets.

Players can set up custom Warzones however they like, setting specific rules and deciding which objective types will be in rotation. There are loads of options to tinker with, allowing players to enable or disable specific abilities and weapons. Beyond that, you can assign different options to each team to build asymmetrical game types. You can even create custom leaderboards that track stats relevant to your Warzone.

Player-created Warzones will be a central part of growing Shadow Fall's online community. After you've created a Warzone, it's automatically shared on PlayStation Network, allowing other players to try it out. Guerrilla Games will also be looking for the best creations, which will be highlighted and featured on PSN. Shadow Fall will ship with several "recommended" Warzones, but the hope is that, eventually, the community will essentially be in charge of the direction that multplayer takes.

In terms of gameplay, Warzone offers up three different classes, the sneaky Scout, the guns-out Assault and the helpful Support. I preferred the support, who is able help the team out by summoning team mate-reviving drones or placing down defensive turrets, among other things. The turret was particularly handy when the Warzone switched to an objective that required my team to plant charges on targets and wait for them to detonate before moving on. The fluid nature of a Warzone's changing objectives really keeps you on your toes, and a new objective can change the momentum of a match. My team, for example, struggled with a beacon delivery objective, but handled territory defence much

Rating of game 


This game is good but with two thirds of the campaign being good and the rest just being rushed, competitive and ending that disappoints. The two thirds of the game is just incredible with the awesome views, creativity on the city and surrounding makes it one of the best graphical games to have ever been on console.
Another fly through 
Attention to detail for me is a must and the refection off surfaces and shiny objects that are fake is just another thing that should never have been left out. With the game being on launch for the PS4 I did get the feeling that it got rushed and vital attention to detail was missed with weather physics just not being added.

Even though the online is fun it just fade quickly, with two modes that people just go on and it just doesn't help that their are just not enough weapons and attachment for them weapons compare to the likes of Battlefield and Call Of Duty.

Even though with a few minor flaws and a multiplayer that is fun but sucks at the same time, this game for me is one of the best launch exclusive titles ever made for a console.

Saturday, 11 January 2014

I'm Back

After a lengthy time out I'm back... ish. As in my last posts I have had  a few minor injuries with my hand, and it had kept me from really playing any games, that has use with a controller, and as one injury heeled another would happen, but now a few days after a nasty laceration to the thumb I'M BACK.

I've decided that I will move over to the PS4 side of things as I have only played 20 minutes of game time and that was testing the Vita on mutiplayer. The PS4 is the most powerful console to hit the market up to now and all PlayStation exclusives (by that I mean its Sony's owned studios) that I have played have really pushed the boat out when it comes to detail and that is with graphics, gameplay, storyline and other things that they add to give the game its wow factor.

screenshot from my PS4

I'm currently playing KillZone: ShadowFall I have played really what should be my first hour of gameplay, but I've decided to take my time so I can indulge of its brilliance gameplay and breathtaking scenery, that Guerrilla Games has created.

 A city fly through that happens in the game

Needless to say the game really has a good first impressions but that is if your just wanting to play the game and not go around looking for things, such as reflections. Yes if you go up to glass you may not find your reflection, or you find a refection that was created instead. I found this very quickly and spent 15 minutes looking and studying this one part. When you get in to this build it is like a reception area you will find a vending machine, behind you is a reception desk. At this stage you are a child maybe about 4/5 years of age, you can't see over the desk but if you go to the vending machine you can see over the desk, you can see a office and other things.

Your view as a child of the reception

your view same hight at the vending machine

This is a minor thing but with the detail that is in the game I am sure reflections would be included. 

That is it for now, more to come soon

Tuesday, 7 January 2014

Injuries,illness and blog updates

These last 30 days have been a pain, viruses, fingers being trapped in a taxi door when I was drunk. On Monday I was able to use a game controller, but as of yesterday I had  accident at work which ended up cause yet another injury, but to my thumb. A nasty laceration which has restricted movement and I have very little feeling. Yes I know these injuries are minor but as I will trying to play these games for hours on end so I don't want these minor injuries to get in the way of enjoying and helping me to get a clear judgement, So until I can bend my finger without it opening the wound and I have feeling again reviews will be delayed hopefully a couple of days to a week, Yes I am really frustrated to hell. Even tho I have been unable to play and Xbox One Games or PS4 games, I have been planning new projects for the future which include; A level that I am currently designing using the UDK engine, A level using the Project Spark Beta test engine, A short film (it will be corny and hopefully funny its a make your own zombie film set which I got for Christmas) I did go out and buy Battlefield 4 for the PS4 and will see the difference between the PS4 and Xbox One, aslo look at the problems that is has for the PS4 version. I will be doing some more game reviews from Driveclub, Watch Dogs, World Of Warcraft: Warlords Of Draenor and many more.

The film kit I got I will not just using things that came with it but effects using my pc also.

My finger the day after indecent ... Now the scab has fallen off and the nail is slowly falling off from my finger, the feeling is returning and weirdness feeling fading. (The tattoo is Quezacotl from Final Fantasy 8)

Wednesday, 1 January 2014

Project Spark Beta, World Of Warcraft And Other News News

First of all I hope you all had a wonderful Christmas and a happy new year to you all.

Now that the Christmas pretty period is over and my hand is feeling a lot better, it is now back to business. Over the Christmas period I have been playing one game due to it being easy to play using my hands and that is World Of Warcraft. It is using keyboard and mouse and not im not needed to bend my hand and fingers much, so it is more comfy to play, rather than a controller, (xbox/one and ps3/4 etc) I have to say that I am having fun playing it and finding it hard to play other games. I am not addicted to playing it and it don't get in the way of other things, if is keep alarm clock on just in case I forget to look at the time, which can happen with most games that you are having fun playing.

During the holidays I did get exciting news and that was the closed beta for Project Spark. This is something that I have been anxious to play. From seeing it at E3 I just wanted to have it one way or another. The best way to explain what Project Spark is by saying it is a game engine, but without the seriousness. I have only played with Project spark for less than and hour at this point of writing about it so here it goes for the first impressions.

The graphics are wacky and corny. The environment that you put looks like something out of a cartoon. Characters you use are funny looking. I would advise that you look into the tutorials as they will help a lot, and look online for more as the one that you have are only the basics, only for getting your Playable character going (moving, jumping, attacking etc) it also get you enemy going and to attack you also. The tutorials cover the basics of creating you terrain, paths and basic environment such as trees, pretty much from their on your on your own an less you look for more that is on the software which I haven't really looked for, but I have seen some online and also their are forums.

While build my terrain and having used multiple game engines Project Spark from what I have seen I could be wrong and will update this if I find a solution or find what I'm looking for but it lacks some basic features, mainly when it comes to terrain. On the tutorial it only shows you about making mountains and smoothing them out, but what if you want to level it back, or you want to make a small ramp then have the terrain be straight and level? Their a tool similar to that but I find that it just makes a fine layer creating a gap below it, rather than raising the floor and keeping it level. The camera angles sometimes zoom you out when you move to view more of your little island, and can be a pain to manoeuvre back to where you are but once you are back. When you are where you need to be you never really have a massive problem, it just takes a small time to adapt.

One thing that again if someone corrects me I will hold my hands up but I am sure the are in-game purchases. For me this is an outrage, as it is only a beta test and you are not getting the full enjoyment of the game. I am not sure if their is a time limit as I haven't been given one but I will talk more about Project Spark as I play more on it, Also that you have to be on windows 8.1 no other.

To try and get yourself the chance to test Project Spark you can sign up here

As for the games I will be reviewing it will be one week or two hopefully. I work a full time jobs also, and this is not easy to do.